Black Iron emblem
BLACK IRON GAMES · ENGINE · LOCAL AI
GPU-NATIVE WORLDS

A game engine for worlds that think on the player’s machine.

Black Iron builds a GPU-native engine, a local inference runtime for in-world AI, and desktop surfaces that keep companions, NPCs, and quests on NVIDIA hardware — not a rented cloud.

Black Iron engine editor on a dark workstation

What we ship

We are a product studio. We do not sell consulting, outsourcing, cloud seats, or cryptocurrency. The GPU stays the mind. The world stays on the machine.

ENGINE

Black Iron V1

C++17 / SDL3 / Lua game engine and 2D editor. Tile-first worlds, content pipeline, in-engine builder path. The structure other surfaces plug into.

RUNTIME

Ironmind

Optional local inference sidecar for quests, NPC guidance, and companions. Designed to run on NVIDIA GPUs at the desk, with a scripted baseline when a model is not in the loop.

DESKTOP

BCI Cyberdeck

Windows desktop product: journal, S.Book scrapbook, tools, and a builder hardline. The human-facing surface of the same stack.

SIDECAR

Dice coprocessor

Choice-shaped rolls for loot DNA, personality, and succession. Software rung live. Hardware later. It does not replace the GPU.

Built on NVIDIA

Development already runs on RTX-class workstations. Inception is how we go from “it runs on the card” to TensorRT-class inference and, later, Omniverse / Isaac as worlds go 3D and physical.

  • In useRTX 5070 Ti development box and RTX 6000-class workstation for local inference, capture, and engine work.
  • WorkloadsLocal LLM inference for in-engine AI, content generation, simulation, and the live 2D editor.
  • NextCUDA, TensorRT-LLM, NIM for packaged studio inference. Cloud credits for burst training only.
  • LaterOmniverse visualization and Isaac for physical companions. Engine remains the structure test-bed first.

Studio

Black Iron is a privately held, bootstrapped product company. Founded by Marcello F. Emiliani — AI systems architect, game-engine builder, and creative director. Pre-revenue. Shipping software, not a pitch with no code.

FOUNDER

Marcello F. Emiliani

Designs and ships the engine, the local runtime, and the desktop surfaces. Technical focus: game systems in C++, local LLM runtimes, and product UX for AI that lives on a workstation.

STAGE

Early, incorporated product studio

Less than 10 years old. At least one developer. Working website. Not a public company, not a consultancy, not a cloud provider, not a reseller, not a crypto firm.

Contact

For NVIDIA Inception, press, and product inquiries use the studio domain once it is live. Until then, the founder is the technical contact.

STUDIO

Black Iron

Founder / technical contact: Marcello F. Emiliani
Email: hello@blackirongames.com (activate after domain DNS)
Product: GPU-native game engine, local AI runtime, desktop cyberdeck
Industry: Game development · Media & entertainment · Generative AI